Thu Jan 6, 2005 · 8:00 PM
Seattle SuperSonicsSonics
111
away
Chemistry
Cold
Washington WizardsWizards
130
home
Chemistry
Hot
Box Score
| TEAM | Q1 | Q2 | Q3 | Q4 | FINAL |
|---|---|---|---|---|---|
| Seattle SuperSonicsSonics | 29 | 31 | 23 | 28 | 111 |
| Washington WizardsWizards | 27 | 38 | 32 | 33 | 130 |
After Action Report
In Washington, the Wizards outlasted the SuperSonics 130-111. The Wizards got every break — every loose ball, every bounce. Wizards' high-flyers tilted the pace and the rim; second-chance points piled up for the Wizards. The SuperSonics looked disjointed — chemistry issues linger. SuperSonics' per-player workload didn't match the gameplan.
What tipped it
- Wizards · Rim Wreckers A trio of high-flyers run, dunk, and tilt the pace.
- Wizards · Glass Eaters Crashing the boards generates extra possessions and second-chance buckets.
- Wizards · Heartbreak A gutting last-second loss — revenge is on the menu.
- SuperSonics · Ice Cold On a 4+ game losing streak — shots aren't falling.
- SuperSonics · Locker-Room Rift Tension in the locker room — poor ball movement and streaky play.